Measuring Entropy
The following is a standard equation used for finding a change of entropy in an open system:
Change in Entropy = Internal Created Entropy + Entropy Exchanged with Environment
or
This is the standard equation for Prigogine’s entropy S of an open
system. For the ego, dS/dt$0
during all four states. However, dSe/dt is positive during the waking state and
negative during the dream state. The ego builds up entropy when awake and
dissipates entropy during dreams, and therefore dreams are, in a very real
sense, the primary high entropy waste products of the psyche.
Another way to calculate entropy changes is to look for deviations from
equilibrium conditions:
)S=S-SEQ
where
)S is called a Lyapounov
function because it is a measure of system stability.
For the ego, )S$0
in all four states. A positive Lyapounov function generally indicates the
presence of a chaotic attractor. Thus the ego experiences chaotic attractors in
all four states, and all four states are important for the individuation
process.
The entropy of a dynamic system can often be determined from
one of the system’s ordering parameters. For the ego we can write
where
the assimilation factor 8
is a state parameter that can cause the ego to be unstable. A typical plot of
entropy versus assimilation, as shown in Figure 33 which assumes K=1, shows a
bell-shaped curved where both ends approach zero entropy. A value of 80
suggests the inability of the ego to assimilate experience (such as infants or
psychotics) whereas 81
suggests the ability to assimilate almost any experience (equivalent to a high
psychic maturity). Neither condition produces very much entropy.
Maximum entropy is produced when 8.5,
the average condition. The bell-shaped curve here is similar to that of the
idealized ego trajectory through phase space.
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Figure
33. Entropy vs. Assimilation.
Another
standard entropy equation is
where
S is the entropy of a system in state Q at time t and P(Q) is the probability of
being in state Q. In this equation, the entropy S is equivalent to the
probability of a system being in state Q at time t. Figure 34 shows the entropy
curve for any system on a 24-hour cycle using the above equation.
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Figure 34. A 24-Hour Cycle Entropy Curve.
The ego has many minor system states, but only four major states:
waking, dreaming (REM and SREM), sleep (NREM), and transpersonal of which
only the first three are generally considered “normal” states. Children
sleep about 10 hours per day, and are awake for about 14 hours. Children also
spend approximately equal time in REM and NREM states. Adults, on the other hand
sleep for about 8 hours and have approximately 2 hours of REM and 6 hours of
NREM. According to van de Castle (1994), “there is no period during sleep in
which our mind is “blank”; some kind of mental activity is always
occurring” (p. 267). Using the above equation together with Figure 34, values
for probability P and entropy S are given in the table below.
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Waking |
Dreaming |
Sleeping |
|
Children,
P |
14/24 |
5/24 |
5/24 |
|
Children,
S |
.314 |
.326 |
.326 |
|
Adults,
P |
16/24 |
2/24 |
6/24 |
|
Adults,
S |
.27 |
.21 |
.35 |
Although the table above is a gross oversimplification, it does show that
the entropy accumulated during the waking state is approximately equal to the
average entropy dissipated during the dream and sleep states. For children, the
entropy associated with all three normal states is approximately equal with the
average dissipated during dream and sleep (.326) approximately equal to that
accumulated during the waking state (.314). Adults don’t spend as much time in
the dream state, but the average (the average of .21 and .35 is .28) dissipated
is approximately equal to the amount accumulated in the waking state (.27).
It can be concluded that at all ages of maturity, the ego gains entropy
during the waking state and then loses that amount in dream and sleep so that
the length of time spent sleeping at night depends on the amount of entropy
accumulated during the day.
Sometimes entropy is defined as remaining ignorance plus algorithmic
randomness or E = RI + AR where AR addresses the randomness that exists in the
available data. An IGUS (information gathering and using system) is an observer
who makes measurements, and whose efficiency can be defined as the ability to
assimilate information into a worldview or a self-image. Thus we have
Psychic Energy = RIwv + RIsi + ARwv + ARsi
where
RI is remaining ignorance, AR is algorithmic randomness, wv is worldview and si
is self-image. Then efficiency, Eff,
can be defined in terms of probabilities as
Eff = 1 - [(PRI + PAR)WV + (PRI
+ PAR)SI]
We can also define RI as the smallest number of bit of information needed
to fully define the worldview, and AR the smallest number of bits of information
needed to fully define the self-image. We must also remember that AR is
impossible to measure exactly due to what is sometimes called Godel’s
undecidability. Using entropy this way is tricky, however, because while
observations decrease ignorance and thus reduce entropy, they simultaneously
increase memory which increases entropy.